A self-taught game developer with a love for coffee, cats, flying saucers and death metal.
My game engine of choice is Unity and I can deliver games to Windows, MacOS, Linux, Mobile and Console.
Working in Unity allows me to work on both a game and the dedicated server software to match.
In 1997 I wrote my first Assembler code and never stopped coding.
The programming part of a game is my favorite part. Plain and simple.
My Unity Store assets started as in-house tools built by a dev- for other devs who are performing non-scripting tasks like texture modification, level design, animation rigging etc.
Developing netcode for games is not a job, it's an awesome job and I love doing it.
I use Node.JS, Socket.IO and Mirror to enable high-performance, reliable, and secure networking functionality in games.
My designs are simple and straight to the point. I am not a designer but a developer who enjoys building in minimalist style.
My goal with every project is to deliver a simple UI that just works.
A Voxel-themed FPS multiplayer game with fast weapon switching. Looks like Minecraft and plays like DOOM.
With music by Legion Of The Damned.
Voxel-Themed Multiplayer First-Person Shooter (FPS).
In 2023 I started learning game development by building FIGHT LIKE HELL, my first indie game.
Core design concepts: 3D pixel art, voxels, DOOM-like gameplay.
Early Access verion available and playable on Steam.
- In Active Development -
Extend your Unity Editor with a simple but powerful GameObject recoloring tool.
Extracts the colors from your Texture, visualizes where the color is found on the GameObject, and enables you to recolor it - without adding external 3D modelling software to your workflow.